The controls are easy to learn and very responsive you place objects and obstacles by tapping, and a quick snap menu allows for quick selection of whatever you want to put in your level. A brief tutorial walks you through the basics of level building, which is all done on the Gamepad via the touch screen and stylus. Granted, Super Mario Maker does an excellent job of easing you into the experience. These small touches go a long way, especially when you consider the somewhat intimidating challenge of making your own levels. While I didn’t have access to the art book which is packaged with retail versions of the game, the in-game manual (featuring tips and help from the aptly named Mary O.) is chalk full of tips and techniques to better design your old levels. As you might have come to expect from a first-party Nintendo title, the high level of polish is present throughout the package, from the editor and online portal to all the extras and secrets. Super Mario Maker is largely split up into two modes creating courses, and playing them.